#include "BattleProcess.h"
#include "ScriptBattleProcess.h"
#include "Channels.h"
#include "ChannelManager.h"
#include "Resource.h"
#include "String.h"
#include "SharedPtr.h"
#include "ResourceManager.h"
#include "Database/DatabaseEnv.h"
#include "StringConverter.h"
#include "NGLog.h"
#include "Character.h"
#include "CharManager.h"
#include "Items.h"
#include "ItemManager.h"
#include "WorldPacket.h"
#include "MersenneTwister.h"
#include "ScriptMgr.h"
#include "BSSocket.h"
#include "BSSocketManager.h"
#include "Users.h"
#include "UserManager.h"
#include "ddz/DDZBattleProcess.h"
#include "sq/SQBattleProcess.h"

//-----------------------------------------------------------------------
void  register_battle_process(ScriptMgr * mgr)
{
	register_ddz_battle_process(mgr);
	// register_sq_battle_process(mgr);
}

